FireEmblemEngage

We're barely a few chapters into our first play-through, so tracking who has (or should have) which Emblem Ring is probably our first priority, followed by some kind of idea of their intended class progression.

Saves And Planning

Round Two: Girls' Day Out

Who's showing up when and what are they doing?

The Core Eight

  • Nausicaä (Alear) - Immediately - Griff Knight (Sword)
  • Etie - Chapter 3 - Sniper to see if being Covert is more useful/interesting
  • Chloe - Chapter 4 - Martial Master (Arts user) w/ Tiki, taking the Jean role
  • Anna - Paralogue (unlocked @ C7) - Mage Knight w/ Levin Sword
  • Lapis - Chapter 7 - Swordmaster (Backup type), which lets her use S swords when the time comes
  • Jade - Chapter 9 - Great Knight in lance/axe mode (don't need her in General because Panette's covering S axe)
  • Ivy - Chapter 11 - Honestly she's still (almost) the only aerial mage in the game, sigh. She'll get Nova, which saves anyone else striving for S-tier Tome
  • Hortensia - Chapter 14 - Flying staff-user (her party trick can save charge usage) and can use up to B tomes as well

Ten Elites

  • Merrin - Chapter 13 - Wolf Girl
  • Misutira - Chapter 13 - Picket (her Backup-like canon class) and that's our S-tier lance option

The Full Dozen

  • Yunaka - Chapter 6 - Let's try her canonical Thief class for a change
  • Panette - Chapter 13 - Berserker (an axe-only Backup class) gives us... an S-axe option

All The Way To Fourteen

  • Goldmary - Chapter 16 - Lance-based Griff Knight
  • [spoiler] - Chapter 22 - She is what she is. Too late to try to change.

Would like to avoid using:

  • Framme - Chapter 2
  • Celine - Chapter 4
  • Citrinne - Chapter 7
  • Saphir - Chapter 19

Zen and the Art of Playing A New FE Game

Our Alear is a boy named Zen (he has partly red hair, as a nod to Shiroyuki). Oh, and the dog-blob-thing is named Obi. Because why not commit to the bit?

The lineup changed considerably, as is expected for a first play-through.

Innate Proficiencies

The ability to go from A to S in a weapon is partly tied to a character's innate preferences. Basically, their canonical Class indicates what weapon they gain a rank for when it comes time to equip. (The +1 is added to what the Class grants.) To wit:

  • Sword = Alear, Bunet, Diamant, Kagetsu, Lapis
  • Lance = Alfred, Amber, Chloe, Goldmary, Louis, Timerra
  • Axe = Boucheron, Jade, Rosado, Saphir, Vander
  • Bow = Anna, Etie, Fogado, Staluke
  • Tome = Celine, Citrinne, Clanne, Ivy,

Veyle

  • Staff = Hortensia, Lindon, Pandreo,

Mauvier

  • Arts = Framme, Jean, Seadall
  • Knife = Merrin, Panette, Yunaka, Zelkov

Support Bonuses

There are bonuses from all the supports that stack with each other based on the support level between these characters. These support bonuses are in 5 different categories and the support partner's stats depend on these categories. Listed boosts are additive (A includes B and C boosts, etc).

Balanced

Alear, Chloe, Citrinne, Merrin, Kagetsu, Lindon:

  • C = Hit +10, Avoid +5
  • B = Critical +3
  • A = Dodge +5
  • S (Alear only) = Critical +3 (+6 total)

Hit

Framme, Staluke, Jade. Panette, Zelkov, Rosado, Anna

  • C = Hit +15
  • B = Avoid +5
  • A = Hit +5 (total 20)
  • S = Hit +10 (total 30)

Critical

Clanne, Boucheron, Louis, Diamant, Bunet, Timerra, Seadall, Jean

  • C = Hit 10, Critical +3
  • B = Dodge +5
  • A = Critical + 3 (total 6)
  • S = Critical + 6 (total 12)

Avoid

Vander, Alfred, Amber, Saphir, Fogado, Hortensia, Yunaka

  • C = Hit +10, Avoid +5
  • B = Critical +3
  • A = Avoid +5 (total 10)
  • S = Avoid +10 (total 20)

Dodge

Etie, Celine, Lapis, Pandreo, Ivy, Goldmary,

Veyle

  • C = HIt +10, Dodge +5
  • B = Hit +5 (total 15)
  • A = Dodge +5 (total 10)
  • S = Dodge +10 (Total 20)

Default

NPC's and

Mauvier

  • C = +10 Hit (no bonuses beyond that apparently)
Page last modified on March 21, 2023, at 05:24 AM
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