We're barely a few chapters into our first play-through, so tracking who has (or should have) which Emblem Ring is probably our first priority, followed by some kind of idea of their intended class progression.
Saves And Planning
Round Two: Girls' Day Out
Who's showing up when and what are they doing?
The Core Eight
- Nausicaä (Alear) - Immediately - Griff Knight (Sword)
- Etie - Chapter 3 - Sniper to see if being Covert is more useful/interesting
- Chloe - Chapter 4 - Martial Master (Arts user) w/ Tiki, taking the Jean role
- Anna - Paralogue (unlocked @ C7) - Mage Knight w/ Levin Sword
- Lapis - Chapter 7 - Swordmaster (Backup type), which lets her use S swords when the time comes
- Jade - Chapter 9 - Great Knight in lance/axe mode (don't need her in General because Panette's covering S axe)
- Ivy - Chapter 11 - Honestly she's still (almost) the only aerial mage in the game, sigh. She'll get Nova, which saves anyone else striving for S-tier Tome
- Hortensia - Chapter 14 - Flying staff-user (her party trick can save charge usage) and can use up to B tomes as well
Ten Elites
- Merrin - Chapter 13 - Wolf Girl
- Misutira - Chapter 13 - Picket (her Backup-like canon class) and that's our S-tier lance option
The Full Dozen
- Yunaka - Chapter 6 - Let's try her canonical Thief class for a change
- Panette - Chapter 13 - Berserker (an axe-only Backup class) gives us... an S-axe option
All The Way To Fourteen
- Goldmary - Chapter 16 - Lance-based Griff Knight
- [spoiler] - Chapter 22 - She is what she is. Too late to try to change.
Would like to avoid using:
- Framme - Chapter 2
- Celine - Chapter 4
- Citrinne - Chapter 7
- Saphir - Chapter 19
Zen and the Art of Playing A New FE Game
Our Alear is a boy named Zen (he has partly red hair, as a nod to Shiroyuki). Oh, and the dog-blob-thing is named Obi. Because why not commit to the bit?
The lineup changed considerably, as is expected for a first play-through.
Innate Proficiencies
The ability to go from A to S in a weapon is partly tied to a character's innate preferences. Basically, their canonical Class indicates what weapon they gain a rank for when it comes time to equip. (The +1 is added to what the Class grants.) To wit:
- Sword = Alear, Bunet, Diamant, Kagetsu, Lapis
- Lance = Alfred, Amber, Chloe, Goldmary, Louis, Timerra
- Axe = Boucheron, Jade, Rosado, Saphir, Vander
- Bow = Anna, Etie, Fogado, Staluke
- Tome = Celine, Citrinne, Clanne, Ivy,
Veyle
- Staff = Hortensia, Lindon, Pandreo,
Mauvier
- Arts = Framme, Jean, Seadall
- Knife = Merrin, Panette, Yunaka, Zelkov
Support Bonuses
There are bonuses from all the supports that stack with each other based on the support level between these characters. These support bonuses are in 5 different categories and the support partner's stats depend on these categories. Listed boosts are additive (A includes B and C boosts, etc).
Balanced
Alear, Chloe, Citrinne, Merrin, Kagetsu, Lindon:
- C = Hit +10, Avoid +5
- B = Critical +3
- A = Dodge +5
- S (Alear only) = Critical +3 (+6 total)
Hit
Framme, Staluke, Jade. Panette, Zelkov, Rosado, Anna
- C = Hit +15
- B = Avoid +5
- A = Hit +5 (total 20)
- S = Hit +10 (total 30)
Critical
Clanne, Boucheron, Louis, Diamant, Bunet, Timerra, Seadall, Jean
- C = Hit 10, Critical +3
- B = Dodge +5
- A = Critical + 3 (total 6)
- S = Critical + 6 (total 12)
Avoid
Vander, Alfred, Amber, Saphir, Fogado, Hortensia, Yunaka
- C = Hit +10, Avoid +5
- B = Critical +3
- A = Avoid +5 (total 10)
- S = Avoid +10 (total 20)
Dodge
Etie, Celine, Lapis, Pandreo, Ivy, Goldmary,
Veyle
- C = HIt +10, Dodge +5
- B = Hit +5 (total 15)
- A = Dodge +5 (total 10)
- S = Dodge +10 (Total 20)
Default
NPC's and
Mauvier
- C = +10 Hit (no bonuses beyond that apparently)