Satisfactory

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Post 1.1

New save: Upend Away

Goals - 1) Build complete, walkable, cleanly structured facilities. 2) Maximize production wherever possible (excepting Space Elevator shipments). 3) Track income & outgo. 4) Figure out nuclear-powered drone fleet logistics. 5) Save humanity.

Color palette courtesy of https://www.color-hex.com/color-palette/32115

Best Aluminum Production

  • Required alts: Sloppy Alumina and Pure Aluminum Ingot. This takes Silica completely out of the equation. Don't even bother starting an aluminum production site without these recipes.
  • The "nice round numbers" math:
    • 200 bauxite + (80 new / 120 recycled) water = 240 alumina solution.
    • 240 alumina solution + 120 coal = 360 aluminum scrap -> 180 aluminum ingots.

Duplicate as needed.

Beam Heights for Machine Power

  • Smelter - 6m - Aligned with input end of machine
  • Constructor - 8m - Aligned with back "hump" of machine chassis
  • Refinery - 20m - Corner-to-corner at the outer corner of the outside machine
    • With that said, the concrete pillars between every 2 refineries works better, especially when we try to expose the vents through the roofing. The beams clip through oddly in that setup.
    • New idea: 17m + 3m to total 20m, crossbar at the 17m spot with power warts topside of the beam. This might work?
  • Foundry - 6m - Running right over the top of the conveyor floor holes
  • Assembler - 7m - Aligned roughly with the robot arm, closer to the output end
  • Manufacturer - 12m - "front" edge of beam aligned with exits (barely not blocking belts)
  • Blender - 13m - Aligned at the inputs, leaving clearance due to "angled" machine design
  • Packager - 8m + 2m - Aligned with back "hump" of chassis, painted beam at 8m with power "above" (thus the +2m on the ends)

Space requirements

  • A block of 4x5 Fuel Generators wants a 13x15 grid of foundations. Ideally we want generators facing one another across exactly one foundation of empty space to make the drop-down pipes work (anti-slosh mechanism).

Color Notes

I'd like to come up with color values for groups of equipment and types of building materials, etc, so we can actually avoid being fully monochrome (or duochrome).

Today I learned that you can enter hex colors. The Artist has provided some individual color options, which we will mix/match later on:

Greens: #2D5F37 #2E4937

Blues #BBE2E8 #444E5E #6099CC #9EB9D0

Grays #3E3F4C #474646

Purple #753193

Orange #734D36

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Gotchas

  • Drones need to be able to unload or they won't load & take off. This is as opposed to trains, which will happily do a "fake unload" and leave the station again right on time. If you're going to ship via drone, make sure you're using or sinking everything that comes out at each stop.

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Build Tricks

Mall-style Escalators

  1. Put the foundation one below your target floor foundation level
  2. Put conveyor poles in place (placement would vary according to room height and angle preference)
  3. Hide the conveyor poles with walkways leveling with your actual floor
  4. Finally attach the belt between conveyor poles

Idea and implementation result video here: https://www.reddit.com/r/SatisfactoryGame/comments/mp4sag/mall_style_escalators_vid2/

Tech Tips

Anti-Aliasing

In the tilde console:

 r.DefaultFeature.AntiAliasing 0

FPS display

Also in the tilde console:

 stat fps