Satisfactory

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Post 1.1

New save: Upend Away

Goals:

  1. Build complete, walkable, cleanly structured facilities.
  2. Maximize production wherever possible (excepting Space Elevator shipments).
  3. Track income & outgo.
  4. Figure out nuclear-powered drone fleet logistics.
  5. Save humanity.

Color palette courtesy of https://www.color-hex.com/color-palette/32115

Best Aluminum Production

  • Required alts: Sloppy Alumina and Pure Aluminum Ingot. This takes Silica completely out of the equation. Don't even bother starting an aluminum production site without these recipes.
  • The "nice round numbers" math:
    • 200 bauxite + (80 new / 120 recycled) water = 240 alumina solution.
    • 240 alumina solution + 120 coal = 360 aluminum scrap -> 180 aluminum ingots.
    • Added benefit of this precise math is it's 1 Refinery -> 1 Refinery -> 6 Smelters.

Duplicate as needed.

Beam Heights for Machine Power

NOTE - We have 8m, 12m and 20m painted-beam-based blueprints now. On the TODO list? Update the following list with which blueprint goes where with which machines.

  • Smelter - 8m blueprint - Aligned with input end of machine
  • Constructor - 8m blueprint - Aligned with back "hump" of machine chassis
  • Refinery - 20m blueprint - Corner-to-corner at the outer corner of the outside machine
    • The blueprint is actually 17m + 3m to total 20m, crossbar at the 17m spot with power warts topside of the beam.
  • Foundry - 8m blueprint - Running right over the top of the conveyor floor holes
  • Assembler - 8m blueprint - More-or-less at the front "hump" of the chassis frame.
  • Manufacturer - 12m blueprint - "front" edge of beam aligned with exits (barely not blocking belts)
  • Blender - 12m blueprint - Needs experimentation, but probably between the input edge and the top of the nearest chassis hump.
  • Packager - 8m blueprint? Needs experimentation

Space requirements

  • A block of 4x5 Fuel Generators wants a 13x15 grid of foundations. Ideally we want generators facing one another across exactly one foundation of empty space to make the drop-down pipes work (anti-slosh mechanism).

Color Notes

Full object reference guide image? Full object reference guide image.

"...one of the foundation colors is for the entire foundation (the two-tone is done by the game), the other color applies to any pattern applied. So if you need to change a pattern color, change the second color of the swatch."

Vivid colors can be achieved for the concrete foundations (but not walls, sigh) by setting the color via the top slider, then making the 2nd/3rd values something like a pair of 2s or 5s. None More Black involves going #000000 and then setting the bottom two values to -10. Whiter Than White is the same basic idea, #FFFFFF and 10/10.

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Drone Gotchas

  • Drones need to be able to unload or they won't load & take off. This is as opposed to trains, which will happily do a "fake unload" and leave the station again right on time. If you're going to ship via drone, make sure you're using or sinking everything that comes out at each stop.
  • There are 18 incoming and 18 outgoing stack slots at a drone port, but the drone itself will only carry 9 of those. Adjust/plan accordingly.

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Build Tricks

Mall-style Escalators

  1. Put the foundation one below your target floor foundation level
  2. Put conveyor poles in place (placement would vary according to room height and angle preference)
  3. Hide the conveyor poles with walkways leveling with your actual floor
  4. Finally attach the belt between conveyor poles

Idea and implementation result video here: https://www.reddit.com/r/SatisfactoryGame/comments/mp4sag/mall_style_escalators_vid2/

Tech Tips

Anti-Aliasing

In the tilde console:

 r.DefaultFeature.AntiAliasing 0

FPS display

Also in the tilde console:

 stat fps