Tab key toggles between Object and Edit modes
- When you toggle into Edit on an object, in Edit mode you can't affect anything else.
Proportional editing (hotkey O)
- You have to scroll up a LOT to get the circle down to a small enough area.
- So G to grab a vertice, scroll up to size the area, then Z to make it z-axis only.
- Lather, rinse, repeat.
We need more vertices to make non-blocky-looking dribbling icing, so: Right-click the icing mesh, hit Subdivide to double up the vertices/faces.
- Number of cuts defaults to 1 which is probably fine. Smoothness should be set to 1 instead of 0 though!
Select a vertex, hi A to select All. Alt+A deselects All.
- Alt+LeftClick selects a row (kind of), Ctrl+I inverts selection so now we've selected everything BUT that outer row.
- Then H to Hide everything but the outer row. Neat trick. (Alt+H un-Hides, of course.)
In the Snap menu, as we play with extruding icing, we want Snap To Face and Project Individual Elements. For reasons.
Grabbing two or three of those outer-ring vertices and hitting E for Extrude lets us make new custom face(s), custom dribbles of icing.
- Use S to Scale the extrusions to taste.
To get those drops back reattached to the donut (which we made a deep groove in), back to Edit mode.
- Grab a vertex on the "inside" of a drop, be in Proportional mode set to smooth.
- Size the circle as you need, also R to rotate the selection a bit to pull it "up and in"
Making a master sprinkle:
- UV Sphere. Not sure what the diff is, NOTE look that up.
- 1mm radius, no point in having too high of detail, all it does is ruin render time.
- He's using 12 segments and 6 rings, which sure is low-detail!
- Remember in edit mode to X-Ray mode so you can get the top half.
- Don't G to grab, but E to extrude the top half of the sphere to elongate.
- Then scale on the Z axis to bring in the roundness at each end.
- Turn on Shade Smooth in Object mode.